Baldur’s Gate takes you back to the Forgotten Realms campaign setting on a visually dazzling role-playing adventure, one that brings to life the grand tradition of the Advanced Dungeons & Dragons game through cutting edge art and technology. Immerse yourself in this quintessential medieval fantasy world, where nations hang in the balance of your actions, dark prophecies test your resolve, and heroic dreams can be fulfilled at last.
- Huge game world – 3 CD’s filled with nearly 10,000 scrolling game screens
- Gripping non-linear adventure that spans seven chapters, with dozens of subplots that branch in and out of the main scenario. Your decisions affect subsequent chapters and the entire game world as a whole.
- Set in TSR’s best-selling FORGOTTEN REALMS campaign setting, the most popular of the ADVANCED DUNGEONS & DRAGONS role-playing game worlds.
- Explore hundreds of intricately rendered and visually stunning hi-res buildings and structures: taverns, temples, houses, arenas, stores and brothels are meticulously created.
- Guide a party of up to five other characters, each with their own personalities and dispositions. Control party characters one at a time or as a group.
- Create your character from a combination of six authentic AD&D races – human, elf, half-elf, dwarf, gnome, halfling and 26 different classes – fighter, thief, cleric, mage and subclasses such as druid and specialist mage.
- Features real-time environment effects such as rain, snow and lightning, as well as interior and exterior lamps and magic spells.
“The reason it was cancelled is because we weren’t going to get it ready in time for what was thought to be the PS1’s last big X-Mas. The game was playable and as far as I know, our QA department had completed it from start to finish …however, there were a lot of outstanding issues and loading times weren’t optimized. RuneCraft & Interplay were having issues with the project and I think that led to the decision to pull the plug. A five CD version was out of the question in terms of cost so we had to get it down to three.
We had stripped down the PlayStation version as much as we could and had managed to get the save game to fit on a PlayStation memory card which was fun to say the least! The development team had wanted to work at the problem from two angles – work on the engine on the PlayStation whilst stripping down the PC version as much as possible which could then be compiled and tested on the PC (memory used to store game objects, reduce the save game and so on) but in the end, we had to show some progress to Interplay so we had to throw the PC code on to the PlayStation, get it compiling by ripping EVERYTHING out and then slowly adding everything back in. It wasn’t the ideal way to go about things but it worked.”
– Runecraft developer
“Baldur’s Gate was cancelled due to the meltdown of Interplay when they were bought by Titus. It was a real pity, Baldur’s Gate was a real achievement. If you recall the PC version had no scrolling, simply page flip as you reached the page borders. We achieved a smooth pixel scroll on the PlayStation – despite incredible hardware constraints.”
– Martin Hooley, President Runecraft